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  <url>
    <loc>http://www.semjon.net/new-blog</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2015-01-30</lastmod>
  </url>
  <url>
    <loc>http://www.semjon.net/contact</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-02-22</lastmod>
  </url>
  <url>
    <loc>http://www.semjon.net/about</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-11-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423824543564-BLHGFHE21L3UVNUN7QLL/Semjon+Leinweber+Game+and+Level+Designer</image:loc>
      <image:title>About</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423824543564-BLHGFHE21L3UVNUN7QLL/Semjon+Leinweber+Game+and+Level+Designer</image:loc>
      <image:title>About</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.semjon.net/notice</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-11-18</lastmod>
  </url>
  <url>
    <loc>http://www.semjon.net/lizardstorm</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2016-09-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423247639698-WRCWR2TA3KPF4CG9NGF1/lizardstorm_screenshot1.jpg</image:loc>
      <image:title>Lizardstorm - Screenshot</image:title>
      <image:caption>Narmer is using his overdrive to slow down time and grain speed and power.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423247638277-AHE7OK11XUAECXRBQZML/lizardstorm_screenshot2.jpg</image:loc>
      <image:title>Lizardstorm</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423247643004-2AGITL78MIUH9L6GYCJH/lizardstorm_screenshot3.jpg</image:loc>
      <image:title>Lizardstorm - Screenshot</image:title>
      <image:caption>Final stage: The fight against the broodmother.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423247644112-E24731GAKZ7F1J8IUR3N/lizardstorm_screenshot4.jpg</image:loc>
      <image:title>Lizardstorm</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423247648782-TKGUTQDK93GUN5E2G78L/lizardstorm_screenshot5.jpg</image:loc>
      <image:title>Lizardstorm</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423247649286-3GYWJFI8Z5WQHOVOOIJU/lizardstorm_screenshot7.jpg</image:loc>
      <image:title>Lizardstorm - Screenshot</image:title>
      <image:caption>The broodmother is defeated.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423247762679-VR5GUZMJY492ZZP6OJ9L/lizardstorm_conceptStyle.jpg</image:loc>
      <image:title>Lizardstorm - Concept Art</image:title>
      <image:caption>1. Assets test: Which assets we need?  2. Moodboard: Transition between nature and industrial.  3. Alternaitv Background.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423247747988-RW6O6UEB5YGL27GYWBH2/lizardstorm_leveldesignConcept.jpg</image:loc>
      <image:title>Lizardstorm - Level design concepts</image:title>
      <image:caption>I tried out different forms and shapes of the level, also how the player moves inside the level.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423256703003-48SYIWTT77JH4YXYIUQI/LizardStorm_thumbnail.jpg</image:loc>
      <image:title>Lizardstorm</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.semjon.net/jetpork</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2016-09-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423240713812-4ZPVBGDG8EPEAC09MBIQ/JetPork_s1.jpg</image:loc>
      <image:title>JetPork</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423240715147-0STCIHU1UGY0CJV8L3WV/JetPork_s2.jpg</image:loc>
      <image:title>JetPork</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423240718486-7J34DYLLYISDL5F6OWU9/JetPork_s3.jpg</image:loc>
      <image:title>JetPork</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423240718221-5SJ1JDBPT06SRQ2Y5AXR/JetPork_s4.jpg</image:loc>
      <image:title>JetPork</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423240721308-X6KREMBDVGGTD6T03I4X/JetPork_s5.jpg</image:loc>
      <image:title>JetPork</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423240723022-KZA5FQAXO6PP2C7NYIVC/JetPork_s6.jpg</image:loc>
      <image:title>JetPork</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423240709701-KM49VQH4XOQFW9INN3YP/JetPork_Interface+Concept.jpg</image:loc>
      <image:title>JetPork - Interface concept</image:title>
      <image:caption>Rough concept of the interface elements and their positions.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423668785708-LR86CC5MQ3WJIS7GPKEP/Scannen0003.jpg</image:loc>
      <image:title>JetPork - Game loop</image:title>
      <image:caption>The general game loop with win and lose conditions.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423346207488-0OSRKRLC1ZBXXQI56O0I/logo_new_300x300.jpg</image:loc>
      <image:title>JetPork</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.semjon.net/lifecycle</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2015-02-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423656791967-BXKEFSQ34UNRMWOE4TJ4/lifecycle_screenshots3.jpg</image:loc>
      <image:title>Life Cycle</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423656799273-APZEZ1GGGPUZQDA2CKZI/lifecycle_screenshots4.jpg</image:loc>
      <image:title>Life Cycle</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423656809556-68DBNXE94GNP30L8III1/lifecycle_screenshots7.jpg</image:loc>
      <image:title>Life Cycle</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423656813907-YLFGQ8SE0XV8NXGE59H1/lifecycle_screenshots8.jpg</image:loc>
      <image:title>Life Cycle</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423656800200-IDP82FZS02E26AMJFRZT/lifecycle_screenshots5.jpg</image:loc>
      <image:title>Life Cycle</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423656820626-4QZF4LF4W3QUFGUZ338D/lifecycle_screenshots9.jpg</image:loc>
      <image:title>Life Cycle</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423656842979-CND99HN0R8ZYZW1ZQEMP/ColourPick.jpg</image:loc>
      <image:title>Life Cycle - Color concept</image:title>
      <image:caption>Testing the outline color and fill color patterns.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423656844091-GXIJJJYOMISL54RPU6OG/LevelConcept2.png</image:loc>
      <image:title>Life Cycle - Level design concept sheet</image:title>
      <image:caption>I created a sheet of modular level segments which I used to define the amount of level parts, their curve degree, their difficulty and their amount of traps and pick ups.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423656856631-YDVP9CSE1BEPFWLYBYTM/lifecycle_LD_assets.jpg</image:loc>
      <image:title>Life Cycle - Implemented level parts</image:title>
      <image:caption>With the help of the sheet of concepts I turned the ideas into level parts.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423656849680-J6EO8ZHFA1PSMTUG3FKX/lifecycle_render.jpg</image:loc>
      <image:title>Life Cycle - 3D assets</image:title>
      <image:caption>The hexagon fields (top left) are used to generate a background environment thats constantly moving by. The Hermes boots (top right) are the invulnerable pick up for the player. The rock (bottom left) is the players enemy which is following him constantly until his death. The hills and clouds (bottom right) are purely cosmetic background, which are rotating to give a feeling of movement.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423656862832-I9FMRATYIYQGU0RE2RS7/lifecycle_visualDesign_mockUps.jpg</image:loc>
      <image:title>Life Cycle - Styleprototypes</image:title>
      <image:caption>We tried different style concepts for this little project. My (top left) was Egyptian paintings inspired style concept.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423656865783-AHKUEWCF8K7QOA53MTNJ/lifecycle_visualDesign_styletest.jpg</image:loc>
      <image:title>Life Cycle - Styleprototype: Color combinations</image:title>
      <image:caption>After we chosen the 'ancient greek vase painting' style, we tried out different combinations of colors and textures.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423657587969-WO0FF5UVPIGD516GOIH1/lifecycle_screenshots10.jpg</image:loc>
      <image:title>Life Cycle</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.semjon.net/friends</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2019-09-14</lastmod>
  </url>
  <url>
    <loc>http://www.semjon.net/projects</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2025-11-18</lastmod>
  </url>
  <url>
    <loc>http://www.semjon.net/projects/mfp-gfkys</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-11-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423341316184-2WXY69G72FIT4O2M9YKO/MPF_Screenshot1.jpg</image:loc>
      <image:title>Projects - Metal Funpark - Screenshot</image:title>
      <image:caption>The magenta team is attacking the cyan node A.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423341318398-Q5C0BLB6XFI4SKWY9OW4/MPF_Screenshot2.jpg</image:loc>
      <image:title>Projects - Metal Funpark - Screenshot</image:title>
      <image:caption>Team magenta defending the node B.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423341321828-WZYWYPPIFUTW3N211OFV/MPF_Screenshot3.jpg</image:loc>
      <image:title>Projects - Metal Funpark - Screenshot</image:title>
      <image:caption>Team cyan is capturing the node C.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423341321983-HA4F4O5YR0BHQKQG4G9L/MPF_Screenshot4.jpg</image:loc>
      <image:title>Projects - Metal Funpark - Screenshot</image:title>
      <image:caption>A magenta player is boosting ahead in the sideway to the node A.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423341345308-I6YC7R3WXBOC2Z33DCWD/MFP_promo.jpg</image:loc>
      <image:title>Projects - Metal Funpark - Blowing a arena bot away</image:title>
      <image:caption>Concept art by Julian Dieckert</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423341371628-WM6A3NNTE25954D923FM/MFP_mapConcept1.jpg</image:loc>
      <image:title>Projects - Metal Funpark - Level Design: First concepts</image:title>
      <image:caption>a. and b. were too confusing and too curved. c. is a bit clearer concept with less tunnels and sideways and more open space to fight.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423341374687-J7TZ7RM5MA8NT4WPW9H1/MFP_mapConcept2.jpg</image:loc>
      <image:title>Projects - Metal Funpark - Level Design: concepts</image:title>
      <image:caption>After the editor test (white boxing) of c. the concept was still too complex and confusing and not fitted into the game mechanics. The new concepts are much clearer and more opened-up. The shape is based on a isosceles triangle (d.). e, f and g are some variations of the new concept. After few test we gone with g. .</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423341373216-6FIIMZQAKTB93FERGA9Z/MFP_LD_progression.jpg</image:loc>
      <image:title>Projects - Metal Funpark - Level progression</image:title>
      <image:caption>1. The first white boxing of the early concepts. 2. The new concepts in rough shape of the level. Still mostly CSG. 3. Adding the light path, arena bot gates, cover, some slopes and stairs. 4. Replacing the CSG with the modular 3D assets system (without texture).</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423341394124-7MMJ0OC1PTGLWEJN5YPY/3Dmodular.jpg</image:loc>
      <image:title>Projects - Metal Funpark - Modular 3D assets system</image:title>
      <image:caption>Over 75 pieces of modular 3D assets.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423341391191-PYQLZ1VWR0FTPAH3KNTG/B24_12_LeinweberS_20120429_AssetConceptConnector_0530632.jpg</image:loc>
      <image:title>Projects - Metal Funpark - Concept art: Cover</image:title>
      <image:caption>Concept and planning of the size and form of the cover assets.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423341394222-AJXPCYQZP679IAU5YQ9R/B24_12_LeinweberS_20120429_AssetConceptCover_0530632.jpg</image:loc>
      <image:title>Projects - Metal Funpark - Concept art: Cover</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423341398811-DE4HKLLVGQ5SL9U9I2XR/B24_12_LeinweberS_20120429_AssetConceptPlattformsPanels_0530632.jpg</image:loc>
      <image:title>Projects - Metal Funpark - Concept art: Slopes and stairs</image:title>
      <image:caption>Defining the ingame size.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423341399739-E11OH679FOHS0BV39HL7/MFP_asset_concept_lightpath.jpg</image:loc>
      <image:title>Projects - Metal Funpark - Concept art: Lightpath</image:title>
      <image:caption>Trying out different lengths, patterns and joints.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423341408342-9WGZA8PH5FT1WI3T6FDF/MFP_asset_concepts1.jpg</image:loc>
      <image:title>Projects - Metal Funpark - Concept art: Overpainting</image:title>
      <image:caption>Over painted the white boxing level with some concepts for the assets.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423341405840-ILUDR84TUK8CAXNIVCN1/MFP_asset_concepts2.jpg</image:loc>
      <image:title>Projects - Metal Funpark - Concept art: Overpaiting arena</image:title>
      <image:caption>Using overpainting to create some concepts for the enviorment for different areas of the arena.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423341409817-FQYTJWIS5RC7H7U5A9UA/MFP_defaultTexture.jpg</image:loc>
      <image:title>Projects - Metal Funpark - Texturing: Blending material</image:title>
      <image:caption>I created a blending material to blend between different textures as a default material for the assets. With the vertex painting I could blend between shades of dirt on the surface. a. clean, b. used, 3. dirty - 1. diffuse, 2. normal, 3. specular Original size: 2048x2048 per Texture</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.semjon.net/projects/luna-d7fpc</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-11-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423175433445-M8V6P93D15S4YCIKBVZF/luna_Screenshot+%284%29.jpg</image:loc>
      <image:title>Projects - Luna - Screenshot</image:title>
      <image:caption>Split-Screen: Player One as the Wolf (left), Player Two as the Witch (right).</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423175435272-ZRW3NHYMRKYQDJ39UZZK/luna_Screenshot+%287%29.jpg</image:loc>
      <image:title>Projects - Luna - Round ends</image:title>
      <image:caption>The Witch winning the first round and gives the Wolf kid a air-kiss.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423175429097-9RNZGMMJ4N9PR8JE66I3/luna_Screenshot+%281%29.jpg</image:loc>
      <image:title>Projects - Luna - Screenshot</image:title>
      <image:caption>The Wolf hunting the Witch into the forest.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423175432918-L19CE9S805ARHDRUPOTA/luna_Screenshot+%283%29.jpg</image:loc>
      <image:title>Projects - Luna - Screenshot</image:title>
      <image:caption>The Girl is dodging the projectiles of the Wolf kid on the playground.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423175429167-ITPYLZT1AOO4C5AWME9W/luna_Screenshot+%282%29.jpg</image:loc>
      <image:title>Projects - Luna - Screenshot</image:title>
      <image:caption>The Witch cases the Wolf thought the cornfield near the mill.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423175377714-X2AV44SOCUQMIJK6KWP4/luna_conceptArt.jpg</image:loc>
      <image:title>Projects - Luna - Witch vs. Wolf</image:title>
      <image:caption>Promotion art by: Julian Dieckert</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423175397873-2CZKWL5F12OVFX7Q2U7Y/luna_planet_progress.jpg</image:loc>
      <image:title>Projects - Luna - Planet progression</image:title>
      <image:caption>1. Football helps for my first level concept. 2. Testing out the first 3D planet in-game, made with Autodesk Mudbox. 3. First planet texture. 4. Final planet texture. 5. Final planet with assets.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423175389608-7ZRWHAILKD6GSVKT8JR2/luna_objecMyMorph.jpg</image:loc>
      <image:title>Projects - Luna - 3D morphing assets: vegetation</image:title>
      <image:caption>The same assets at day (left) and night (right).</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423175381672-PSPV11S69O3V6Z7W4X6N/luna_objectConcept.jpg</image:loc>
      <image:title>Projects - Luna - Concept art: Morphing Assets</image:title>
      <image:caption>Ideas and concepts for possible 3D assets and they morphing target.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423175398242-CRMJOWEQKSV2DG85LB22/luna_PlanetTextures.jpg</image:loc>
      <image:title>Projects - Luna - Planet texture</image:title>
      <image:caption>Diffuse and normal texture, day (left), night (right). Original size: 2048x2048 per Texture</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423175416725-44PQ5LWFBUWJ52GNZBOF/luna_PlanetWithAssets.jpg</image:loc>
      <image:title>Projects - Luna - Morphing planet: playground</image:title>
      <image:caption>Top: day / Bottom: night</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423175414607-E9FRLR4BVJIROY96NG51/luna_PlanetWithAssets2.jpg</image:loc>
      <image:title>Projects - Luna - Morphing Planet: Forest</image:title>
      <image:caption>Top: Day / Bottom: Night</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.semjon.net/projects/prism-e6dmw</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-11-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423586447197-FWVCKPQ1U5MAQMHYBZCF/prism_screenshot_gameplay+%281%29.jpg</image:loc>
      <image:title>Projects - Prism</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423586448235-ECJKMXQGQDJ9RU5O3NMJ/prism_screenshot_gameplay+%282%29.jpg</image:loc>
      <image:title>Projects - Prism</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423586451922-GO2J2FXNIHHRNITY726C/prism_screenshot_gameplay+%283%29.jpg</image:loc>
      <image:title>Projects - Prism</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423586458599-HA36NIRAKA7ZJQOFOZII/prism_screenshot_gameplay+%285%29.jpg</image:loc>
      <image:title>Projects - Prism</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423586458596-4DMN09P2OZOXFCKG1ZMX/prism_screenshot_gameplay+%286%29.jpg</image:loc>
      <image:title>Projects - Prism</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423586461478-PPKW8F5SH2NZUQZPYQRB/prism_screenshot_gameplay+%287%29.jpg</image:loc>
      <image:title>Projects - Prism</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423586536944-TO1BX20W64C8T59MSF24/prism_screenshot_LD+%282%29.jpg</image:loc>
      <image:title>Projects - Prism - Screenshot: North</image:title>
      <image:caption>The maze at the end of the northern level has many changing puzzle elements in close range.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423586547335-53YWJ6GVJ0MRFF8OKO4K/prism_screenshot_LD+%283%29.jpg</image:loc>
      <image:title>Projects - Prism - Screenshot: Central</image:title>
      <image:caption>The central hub connecting all level parts together and is a save harbor.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423586557796-FNJCQUPSA7952SKEHIOY/prism_screenshot_LD+%285%29.jpg</image:loc>
      <image:title>Projects - Prism - Screenshot: East</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423586568817-YOA7L5TH2H6BETVTOQO7/prism_screenshot_LD+%288%29.jpg</image:loc>
      <image:title>Projects - Prism - Screenshot: Top down view</image:title>
      <image:caption>Give a good overview of the whole level. In the center is the hub, bottom is the tutorial segment, left is west, right is east, top is north. All segments are leading up to the hub, respectively down to the segments end.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423584163948-MZUYH2EZJWED8PP71KDL/level+design.jpg</image:loc>
      <image:title>Projects - Prism - Level design concept</image:title>
      <image:caption>The whole level concept on paper on my wall.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423584161544-JU9N7Q3L7TEI486A9U21/prism_postprocessing_low.jpg</image:loc>
      <image:title>Projects - Prism - Post Processing</image:title>
      <image:caption>  1. without any post processing 2. with depth of field 3. with bloom 4. with tone mapping 5. with colour correction 6. with ambient occlusion 7. with vignette and chromatic aberration 8. with light shafts</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423584169039-W967IP4GEJQ72TQ1TIAY/render.jpg</image:loc>
      <image:title>Projects - Prism - Completed and fragmented 3D assets with LOD´s</image:title>
      <image:caption>Different 3D assets sets with their LOD´s as completed version and broken apart.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423692312939-DRI7C2PD8S6L7KADK1JC/shader_test.jpg</image:loc>
      <image:title>Projects - Prism - Shader: World objects</image:title>
      <image:caption>Nearly all 3D assets using this shader (k.). Before I get there I tried many different styles and shaders to get the most variation with less texture content. This surface shader has a diffuse gradient texture, which does a linear interpolation with two input color as albedo, marble normal texture, half Lambert lighting, cubemap reflection, dissolving alpha with a noise texture (if this objects falls apart).</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423692311695-Z0YQM5RKD8OY27C23713/prism_damage.jpg</image:loc>
      <image:title>Projects - Prism - Shader: Player damage</image:title>
      <image:caption>A surface shader with diffuse texture as albedo, normal texture, half Lambert lighting, dissolving alpha with a noise texture and a colored gradient at the dissolving threshold. Color red(left), blue (right). Character model by Unity Technologies</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423584167994-D01D8BVNC6XV8SNH1CML/prism_Skybox_low.jpg</image:loc>
      <image:title>Projects - Prism - Skybox</image:title>
      <image:caption>size per side 1024x1024</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1423584171229-SWX73NC8OJG9F2478FM7/UML_diagramm.jpg</image:loc>
      <image:title>Projects - Prism - UML diagram of Prism</image:title>
      <image:caption />
    </image:image>
  </url>
  <url>
    <loc>http://www.semjon.net/projects/rcr-cj4xn</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-11-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567989547790-EP60AUQ13OYAKA3HAX55/RCR_InGameB.jpg</image:loc>
      <image:title>Projects - Redcliff Riots - Action by Damage System</image:title>
      <image:caption>The “Adrenaline”-System allows for high-risk, high- reward strategies and creates quickly tension.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567989549458-UFEBN0BE1ZOR6MN4GLZU/RCR_InGameC.jpg</image:loc>
      <image:title>Projects - Redcliff Riots - Balancing Effects &amp;amp; Stats</image:title>
      <image:caption>The combat is effects based and I had to balance over 18 units with different item configuration, where each item had multiple layers of effects on action.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567989546235-JRRKKES7YYNG1R0WEGGO/RCR_InGameA.jpg</image:loc>
      <image:title>Projects - Redcliff Riots - Procedurally generated Maps</image:title>
      <image:caption>With only a small pool of assets I could create many different rules based on difficulty and progress to spawn new Tile Set combinations.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567989544780-SBE7KKZSE4YCFBT163WR/RCR_+CrumblingMap.jpg</image:loc>
      <image:title>Projects - Redcliff Riots - Crumbling Map</image:title>
      <image:caption>Helped to design a system which pushes the player forward to make every move count.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567989550743-66IIVA97UWDRYXEXVT9G/RCR_Menu_InGame.jpg</image:loc>
      <image:title>Projects - Redcliff Riots - Linear Progression</image:title>
      <image:caption>Designed simple linear progression system which rewards players for taking risks.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567989551451-PI29VHCTUR46LTS8WETU/RCR_Menu_MockUpB.jpg</image:loc>
      <image:title>Projects - Redcliff Riots - Main Menu: Mock-Up</image:title>
      <image:caption>Created concepts and mock-ups for different menus and user interfaces.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567989543206-S64GQ31776Y3AJWZRHBW/RCR_CoreLoopTest_Machinations.jpg</image:loc>
      <image:title>Projects - Redcliff Riots - Early Core Loop Prototype</image:title>
      <image:caption>As a proof of concept I used Machination to test out the core loop.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567989552434-CA39FF0Q2IULPE1DXAJ2/RCR_TileSets.jpg</image:loc>
      <image:title>Projects - Redcliff Riots - Tile Sets Playground</image:title>
      <image:caption>Tested and balanced 10 base tile sets with multiple layers of difficulty and composition.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.semjon.net/projects/goe-fr6r3</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-11-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567973502711-QTFAJH0Y1MCWT1XEIZLP/UI_LoadingBG2.png</image:loc>
      <image:title>Projects - Gate of Epica - Gate of Epica - Key Art</image:title>
      <image:caption>by Iosu Palacios Asenjo</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567973347406-UKEWJCOSUU0Z0C14EB1T/GoA_Missions_A.jpg</image:loc>
      <image:title>Projects - Gate of Epica - Campaign Mission Examples</image:title>
      <image:caption>3 out of 26 handcrafted maps I worked on with different environment themes, map elements enemy types and compositions.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567973351786-YAH0YWW6SQR4PTQ2TPFW/GoA_Missions_B.jpg</image:loc>
      <image:title>Projects - Gate of Epica - Campaign Mission Examples</image:title>
      <image:caption>3 out of 26 handcrafted maps I worked on with different environment themes, map elements enemy types and compositions.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567973316153-61LOX84PXUESPFTHVU2I/GoA_DD_FieldsOfFire.jpg</image:loc>
      <image:title>Projects - Gate of Epica - Daily Dungeons - Fields of Fire</image:title>
      <image:caption>I designed and prototyped this game mode with Unreal Blueprints, later it was implemented by C++ developers.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567973312464-SWJWFA3A0TVW158BRQMB/GoA_DD_ThunderDome.jpg</image:loc>
      <image:title>Projects - Gate of Epica - Daily Dungeons - Thunderdome</image:title>
      <image:caption>I designed and prototyped this game mode with Unreal Blueprints, later it was implemented by C++ developers.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567973358252-HD6BM70RKCTLCT5KUCRN/GoA_PvP_Arena.jpg</image:loc>
      <image:title>Projects - Gate of Epica - PvP Arena</image:title>
      <image:caption>For the PvP game mode I created the level backdrop.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567973363583-8HYJIHAKQE0OJ7HJ1KVL/GoA_Zonemap_05_MockUp_v03.jpg</image:loc>
      <image:title>Projects - Gate of Epica - High Level Concept for Map Element Distribution: Zone 5</image:title>
      <image:caption>With the other Level Designers we planned and synchronized who we want to distribute our map elements to maximize variety with the least amount of new assets.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567973335388-JH9RR8T6N9I27CPU15FR/GoA_Mission_Example_Z5_01.jpg</image:loc>
      <image:title>Projects - Gate of Epica - Example for Map Creation Process</image:title>
      <image:caption>Base on the High Level concept and narrative frame I created quick layout ideas, blocked out the 2D Layout with most important elements. Process was based on Iterations and Feedback loops by peers. Visual Target by Iosu Palacios Asenjo.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567973340564-PC7ILWW71VTHCDOFK3UX/GoA_Mission_Example_Z5_01_Progress.jpg</image:loc>
      <image:title>Projects - Gate of Epica - Example for Map Creation Process</image:title>
      <image:caption>Comparison between first blocked out version (left) and the final version (right).</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567973325968-IFYTCYKCHW0ZZTMW13WC/GoA_JM_Planning.jpg</image:loc>
      <image:title>Projects - Gate of Epica - Content Planning: Journey Missions</image:title>
      <image:caption>I designed and prototyped with Unreal Bluesprints a dynamic system to create unlimited amount of map chunk combinations with transition into different environments.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567973322460-O5G6OWGNE8CU925QS7B8/GoA_JM_example.jpg</image:loc>
      <image:title>Projects - Gate of Epica - Examples for generated Journey Missions: Zone 1</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567973330479-WOPOETOWJ6SVTXUBO0QY/GoA_JM_Zone_05_Chunks.jpg</image:loc>
      <image:title>Projects - Gate of Epica - Journey Mission: Map Chunks for Zone 5</image:title>
      <image:caption />
    </image:image>
  </url>
  <url>
    <loc>http://www.semjon.net/projects/woa-ah875</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-11-18</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567869162215-AKPIMA5LVM4TPE78DZ28/WoA_KeyArt_1080.jpg</image:loc>
      <image:title>Projects - Warlords of Aternum - Warlords of Aternum - Key Art</image:title>
      <image:caption>Art by Markus Neidel</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567868766152-YT42VJKEFKD9OY6R7D3X/WoA_ContentUpdate_XatakaBattle.jpg</image:loc>
      <image:title>Projects - Warlords of Aternum - Content Update: Xataka</image:title>
      <image:caption>One of 21 handcrafted maps for the Xatakan Content Update with over 70 new army compositions.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567868852015-RZ8I0PLNYOC8QVT4ZG1C/WoA_ContentUpdate_Xataka.jpg</image:loc>
      <image:title>Projects - Warlords of Aternum - Content Update: Xataka 1.1</image:title>
      <image:caption>2nd part of multiple content update with new units, enemies, battles, maps, rewards and narrative structure.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567868841288-CM8QDJ82MP948Y1TZVNB/WoA_ContentUpdate_PotES.jpg</image:loc>
      <image:title>Projects - Warlords of Aternum - Content Update: Xataka 1.1 - Priests of the Eternal Sun</image:title>
      <image:caption>Designed new powerful support unit. One of many yet unreleased units.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567868777025-GJI4NY578TJRF0IJ0W99/WoA_Shop_Products.jpg</image:loc>
      <image:title>Projects - Warlords of Aternum - Improved Premium Shop: Battle Ready Bundle</image:title>
      <image:caption>Designed new premium Shop system and UI flow with new products.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567868765178-HRUBPEQPXM8T5C308AGX/WoA_Shop_BRB.jpg</image:loc>
      <image:title>Projects - Warlords of Aternum - New pop-up offer</image:title>
      <image:caption>Together with UI/UX Artists we create more attractive pop-up offers.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567868775237-V2ULIO1Z6YTJCYKP1APN/WoA_Shop_Gold.jpg</image:loc>
      <image:title>Projects - Warlords of Aternum - Premium Shop: Gold Category</image:title>
      <image:caption>New Gold products.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567876153226-INPXQ0I45VMVGF1OYB7M/WoA_C04_MapPatternDistribution.jpg</image:loc>
      <image:title>Projects - Warlords of Aternum - Content Update: Xataka - Map Pattern Distribution</image:title>
      <image:caption>Designed and implemented 21 new maps for the Xatakan Content Update based on this document.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567871932348-V58F88967BXLC1BPSOEV/WoA_PVE_C04_009_Layout_key.jpg</image:loc>
      <image:title>Projects - Warlords of Aternum - Content Update: Xataka - Map Layout</image:title>
      <image:caption>1 of 21 map layouts (with legend) I designed for the Xatakan Content Updates.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567801951268-Z2EEIV3UYTAYDJELBKX5/PVE_C02_B04_Warlords_EnemyComposition.png</image:loc>
      <image:title>Projects - Warlords of Aternum - Content Update: Gozura Boss Battles</image:title>
      <image:caption>Created 30 unique battles and enemy army copmositions for the Gozura Boss Point-of-Interest.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567801942609-11L7K743FQ7HXBVC0EX1/PVE_C02_B04_Warlords_BattlesDetails.png</image:loc>
      <image:title>Projects - Warlords of Aternum - Content Update: Gozura Boss Battles - Maps</image:title>
      <image:caption>Designed 5 unique maps with 30 different battles with variations in maps, army composition, spawn sets, enemy power, difficulty and rewards.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567874669415-QRHVNPCB0PBPE5SXLU76/WoA_Faction_EnvironmentEnemyDistribution_v3.jpg</image:loc>
      <image:title>Projects - Warlords of Aternum - Factions: High Level Concept</image:title>
      <image:caption>High level concept I created for the enemy and environment distribution of the Factions feature.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567868807760-41PSRAOI998VVHN7DQHF/WoA_Tool_Faction.gif</image:loc>
      <image:title>Projects - Warlords of Aternum - Faction: Balancing Tool</image:title>
      <image:caption>The tool I worked on with Thomas Fischer as a Standalone Unity project to easily create and auto balance new content for the factions.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567872300483-93OBNC65DZZOPJDKUT9X/WoA_Faction_Map.jpg</image:loc>
      <image:title>Projects - Warlords of Aternum - Faction: Story Battles</image:title>
      <image:caption>I designed 250 unique battles for the faction feature, also balanced rewards and difficulty for them.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567868859609-XACRTBHRSU3EVB1OK4FB/WoA_Tool_LevelDesign_low.gif</image:loc>
      <image:title>Projects - Warlords of Aternum - Level Design Tool</image:title>
      <image:caption>To improve velocity, stability and consistency I improved the old level design tool in collaboration with developers. (Building times are cut out)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567868830142-1C1DQMW27Z3YIYOCFPTN/WoA_ContentUpdate_Gozura.jpg</image:loc>
      <image:title>Projects - Warlords of Aternum - Content Update: Gozura Boss Battles</image:title>
      <image:caption>Map created with the help of the Level Design Tool.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567868817699-FWQCD514LTPTX4CYSO4R/WoA_ContentUpdate_Drrakha.jpg</image:loc>
      <image:title>Projects - Warlords of Aternum - Content Update: Drrakha Boss Battles</image:title>
      <image:caption>Designed and balanced 30 unique battles on 5 new maps.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/543d6b3ae4b0151c3e223b46/1567872738613-FTQGKWSQYUSE6UK311HR/WoA_ContentUpdate_GozuraB.jpg</image:loc>
      <image:title>Projects - Warlords of Aternum - Content Update: Gozura Boss Battles</image:title>
      <image:caption>Designed and balanced 30 unique battles on 5 new maps.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.semjon.net/achiev</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-11-18</lastmod>
  </url>
</urlset>

