| Project Name | Life Cycle | |
| Genre | Ancient greek themed Endless Runner | |
| Position | Game & Level Designer | |
| Work Type | Personal Work | |
| Production Time | 09/2013 - 03/2014 | |
| Team size | 3 | |
| Platform | mobile Android | |
| Targeting | casual gamers, 16 - 28 years | |
| Technology | Unity Engine, C# | 
To stick out of the vast majority of endless runner apps on the market, we tried to bend the world in a cycle and use a Hercules theme with a 'ancient greek vase painting' style. This project was planned as a practice to develop for the mobile market.
My task was to tweak, test, analyse and balance as the game designer. As the level designer I created 27 modular level segments. Some of my other task was to create the 3D background assets, painting textures and programming the shaders.
Also check out our team: Dynamite whale

 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                 
                