About me
I’m a Game and Level Designer, which creates content and features for millions of players to improve KPI’s of free-to-play mobile games. Creating unique experiences has been near and dear to me since building my first levels and games as a teen. Studying Game Design at the HTW Berlin showed me the depth and diversity of how to engage with players.
Currently living and working in Berlin at Yager. With now over 10 years of industry experience I’m looking for new challenges.
Projects
| 02/2020 - today | TBA - Level Designer, Yager | |
| PvE-based co-op TPS, Unreal Engine, Berlin (Germany) | ||
| 01/2020 - today | Riftgate Tactics - Game Designer, HotCore | |
| TBS Game, Unity Engine (Mobile), Berlin(Germany) | ||
| 05/2017 - 01/2020 | Warlords of Aternum - Game Designer, InnoGames | |
| Classic fantasy TBS, Unity Engine (iOS & Android), Hamburg (Germany) | ||
| 12/2016 - 04/2017 | Gates of Epica - Level Designer, InnoGames | |
| 12/2015 - 11/2016 | Gates of Epica - Jr. Level Designer | |
| 06/2015 - 11/2015 | Gates of Epica - Level Designer Intern | |
| Action RPG, Unreal Engine (iOS & Android), Hamburg (Germany) | ||
| 02/2016 - 04/2017 | Redcliff Riots - Game & Level Designer, Side Project | |
| TBS Game, Unity Engine (PC), Hamburg (Germany) | ||
| 04/2014 - 08/2014 | Prism - Bachelor These, Student Project | |
| Abstract 3D puzzler, Unity Engine (PC), Berlin (Germany) | ||
| 09/2013 - 03/2014 | Life Cycle - Game & Level Designer, Shader Programmer, Side Project | |
| Ancient greek themed 2.5D Endless Runner, Unity Engine (mobile Android), Berlin (Germany) | ||
| 04/2013 - 07/2013 | Luna - Game, Level & Environment Designer, Student Project | |
| 1vs1 Fantasy Top-Down Beat´em Up mix, Unity Engine (PC), Berlin (Germany) | ||
| 07/2011 - 02/2013 | Metal Funpark - Game, Level & Environment Designer, Student Project | |
| Node based arena FPS, Unreal Engine (PC), Berlin (Germany) | ||
| 05/2011 - 06/2011 | Lizardstorm - Game & Sound Designer, Student Project | |
| 2.5D silhouette styled Platformer, Unity Engine (PC), Berlin (Germany) | ||
| 02/2011 | JetPork - Game Designer and Programmer, Student Project | |
| 2D Jump´n Run Platformer, Java (PC), Berlin (Germany) | ||
| 04/2010 | Fire vs. Ice - Game Designer and Programmer, School Project | |
| Local 1vs1 Risk like TBS, Java (PC), Berlin (Germany) |
Skills & Expertise
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Competent | Level design, C# programming, shader programming, particle systems | ||
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Competent | CSG, Kismet/Blueprints, Matinee, Landscape, Foliage, Material Editor, Cascade | ||
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Advanced | CSG, Displacements, Textures, Define Object Properties | ||
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Competent | Texturing, concept Art, overpaiting, mock-ups, mood boards, layout, interface, web, print | ||
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Competent | Balancing sheets, formulas and functions, data visualization, data import and export, BI | ||
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Advanced | Low poly modeling, LODs mesh modeling, Collision mesh modeling, UV Mapping | ||
| others |
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| Game Design & Prototyping |
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| Complete Level Creation |
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| Maintaining Level Vision |
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| 3D Asset Creation |
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| Personal Skills |
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Education
| 09/2010 - 04/2016 | University of Applied Sciences Berlin - HTW Berlin, Berlin (Germany) | |
| Bachelor of Arts in Game Design, GPA of 4.0 | ||
| 08/2004 - 06/2010 | Ellen-Key Schule, Berlin (Germany) | |
| German Abitur (overall grade 2.0) | ||
| 01/2006 - 02/2006 | BTK - University for Art & Design, Berlin (Germany) | |
| Internship with painting, drawing, designing, modeling and layout design |